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UoL CS Notes

Connecting Features

COMP329 Lectures

Features correspond to artefacts in the environment.:

  • These may be obstacles that we need to avoid.
  • Can also be beacons that aid in localisation.

There are several formas a feature might take but it will depend on:

  • What sensors the robot has.
  • What features can be extracted.

Map

Once we have a set of features we can build a map:

  • A map states how features sit relative to one another.

Types of Map

Metric Maps

  • Gives the precise location of the features:
    • Frequently expressed as a pose $\langle x, y,\theta\rangle$.
  • Most implementation assume a 2D representation to avoid computational explosion.
  • Typically make a closed world assumption:

    If a feature is not specified then there is nothing there.

The total storage required is proportional to the density of objects in the environment.

Representing Metric Maps

Formally, a map is a list of objects and their properties:

\[m = \{m_1,\ldots,m_N\}\]

where each $m_n$ with $1\leq n\leq N$ specifies a property.

Cell/Grid Based Maps

Another way to create a map is to decompose the map into cells within a grid.

Exact Cell Decomposition

We can segment the space based on the features of the objects.

The map representation tessellates the area into free space:

exact cell decomposition tessellation 1

Each numbered box is a cell of free space.

Fixed Cell Decomposition

This is also known as the graph paper approach. features a plotted on a 2D array:

  • Empty cells represent space where the robot can navigate.
  • Filled cells represent obstacles.

If the cell size is too large, then objects can merge.

Adaptive Cell Decomposition

Each rectangle bounding a free space is only recursively decomposed if some obstacle lies within it:

  • This continues until some predefined resolution is reaches.

This results in:

  • Larger cells where there is free space.
  • Smaller cells around obstacles.

adaptive cell decomposition 2